Escape Rooms in Montreal, QC
There are 50 escape rooms near Montreal, QC.
A/Maze Montreal
1384 Rue Notre-Dame Ouest Montréal, QC H3C 1K8
2-6 players, 45 minutes, A/Maze Montreal
Description: You were approached with a job, simple and efficient. Find your way into the casino owners office, crack his secret safe and split the profit.
The illegal casino was located underneath a bar in the Griffintown area but when you arrived not everything was as it seemed. The employees must have staged a coup or maybe a game went sour. Either way, the place is empty for the time being.
Find a way into his office, crack the safe and get out before someone else arrives to stop you.
1384 Rue Notre-Dame Ouest Montréal, QC H3C 1K8
2-5 players, 60 minutes, A/Maze Montreal
Description: Over the last couple months, there have been strange disappearances occurring in the Griffintown area. The police have issued a warning advising the public to be cautious when going out at night and to travel in pairs whenever possible.
This weekend it is your friend's birthday, so to celebrate you head over to your favorite bar and buy a round. However, that is all you remember… you awake tied in a small room, your friend sleeping in the corner.
Where are you? Who put you there? Will you be able to make it out alive?
4560B Boul St-Laurent Montréal, QC H2T 1R3
2-5 players, 60 minutes, A/Maze Montreal
Description: Discreet, mysterious and powerful. Those are the three words you would use to describe the Order of Slosilo. They were founded long ago, you can even trace their routes back to the Middle Ages. Not many people are aware of their existence, and no one knows what they do. Many of those who have heard of them believe they are nothing more than a story! You and your friends found out about this organization a while back and became quickly intrigued. After years of investigations, you started encountering some clues. Their headquarters seem to be somewhere in Montreal.
You’ve been looking around the city, talking to people and searching for signs of their existence. Recently, an email was sent to you. All that was written were a set of coordinates, a time and the words “Come and you will know”. Without a doubt, you and the rest of the gang head over there and find yourselves in an empty alley. Well… you thought it was empty.
A powerful smell spreads in the air and you see your friends fall one by one before your eyes close as well. You wake up hours later, locked in darkness. It seems like you’ve got your proof, the Order of Slosilo is not a myth after all.
4560B Boul St-Laurent Montréal, QC H2T 1R3
2-6 players, 60 minutes, A/Maze Montreal
Description: Your friend has gone through a rough patch recently and you were able to convince them to go see a therapist. They have been in and out of Doctor Eva Ekström’s office for a few weeks now, but their mood has not improved. In fact, it’s been getting worse! You start doubting this Doctor’s legitimacy and ask your friend to meet you for lunch so you can convince them to seek a different therapist… but they never show up.
After a lot of investigating, you are finally able to trace them back to a psychiatric institute by Mount Royal. It only takes a bit of research for you to learn about the terrible things that happened here in the past. This institute used to host a horrible mind-control project where the Doctor would experiment and torture the patients, convinced he could break their core and rebuild them in any shape desired. Thankfully, it is now a respectable hospital. At least, you think it is until you see it’s ran by Doctor Ekström.
Enough is enough, you need to talk to this therapist. You make up some psychological issues and book an appointment, as it seems to be the only way to meet her. The place is filled with guards and strong nurses. Something feels wrong. You are guided to Doctor Ekström’s office and asked to wait inside. That’s when you hear the door lock.
4767 Rue Dagenais #201B Montréal, QC H4C 1L8
3-8 players, 60 minutes, A/Maze Montreal
Description: Not your typical escape game. Choose your side: Human or Alien. Face your opponents in a giant ever-changing labyrinth in complete darkness. During the one hour session, different game modes will require both your intellect and instinct to overcome the challenges. You have to rely on your senses and adapt in order to accomplish tasks to defeat both – your friends and the maze.
From a simple game of hide and seek to the most complex puzzles, the maze will constantly change around you as you play, making each round unique to your play session.
4767 Rue Dagenais #201B Montréal, QC H4C 1L8
2-6 players, 60 minutes, A/Maze Montreal
Description: The year is 2258. Humanity has been travelling the galaxy, discovering the universe. Your crew is enjoying a nice meal on a minor planet when you receive a distress call.
The message is by Captain Velocity from the Horizon. It’s all distorted, and it does not make much sense. “Help… Horizon… Alien… Broken… Pirates… Please…” You hurry back aboard your vessel, find the coordinates of the Horizon and are on your way. When you find the ship, you can tell something terrible went down. Half the machinery has been ripped off. The lights seem to be broken and the security doors do not respond.
You enter the Horizon and everything is quiet. Too quiet. Will you be able to find out what happened and save anyone that is still alive?
3550 St Jacques St, Montreal, QC H4C 1H2, Canada
2-6 players, 45 minutes, A/Maze Montreal
Description: Montreal, 1926. The city of ice-cold winters and crime, a city with no mercy. This island belongs to thieves and crooks, with one man on top of it all – The Big Vanko. A man with no feelings, no regrets. He rules the city like a feudal lord, not even the police or government dare cross paths with him.
Somehow, Vanko’s criminal organization fails to complete a mission, causing the death of dozens of police officers and criminals – all who lay dead in the streets. Word gets out that the gang was betrayed from within. Enraged, Vanko offers a large ransom to whoever delivers the culprits to him. Corrupt officers and criminals search the city in hopes of finding the whistleblowers.
You soon realize that your only option is to escape from the prison and uncover the real criminals before Vanko’s men come find you. Will you be able to solve the mystery before the mobsters arrive in 45 minutes?
3550 St Jacques St, Montreal, QC H4C 1H2, Canada
2-6 players, 45 minutes, A/Maze Montreal
Description: Professor Stroganoff was a world-renowned inventor – his works have influenced the perception of human existence and unveiled the intricacies of our complex universe. While working alongside the government, the army and other masterminds, his level of respect has reached those of Einstein and Tesla.
However, regardless of his genius status, professor Stroganoff was an odd individual. He could solve any scientific formula, but would constantly forget the simplest of tasks.
Everything changed when he met her. He cherished her like no other, and she made him feel as if cloud 9 was real. A simple mention of her name could make the professor overlook certain components of his difficult formulas.
Unfortunately, this bliss didn’t last long – the professor removed himself from society; he stopped seeing his friends and began to neglect his work, abandoning projects he had worked on for many years. Soon enough, no one knew of his whereabouts. As for her, she vanished alongside him.
Here is your mission: you are a team of military specialists hired by a private firm (who wishes to remain anonymous). Your goal is to investigate professor Stroganoff’s disappearance and recover his un-finished projects to ensure competitors don’t get their hands on them first.
You come across an old abandoned warehouse where the professor was said to be seen. Rumor has it that Stroganoff built himself a secret lab somewhere in the city. Therefore, you decide to Investigate his off-the- grid property in hopes to find leads that will bring you and your team one step closer to uncovering the mystery behind his disappearance.
3550 St Jacques St, Montreal, QC H4C 1H2, Canada
2-5 players, 20 minutes, A/Maze Montreal
Description: The city is run by criminals and above them all is the Big Vanko. A man as rich as he is fraudulent, he’s not afraid to show his teeth. One of his recent schemes did not go as planned and many have died. Incapable of finding any proof on the mobster, the police accuses you instead.
Having recently escaped from the law, you need a way to prove your innocence. The only way to do so, is to prove that Vanko is the criminal. The problem is, he is a mysterious man. All you know about him is the car he drives…
The doors are locked. If Vanko catches you stealing his car, you will be dead meat. But if you are able to break in before he comes back, you’ll be able to leave with all the proof needed to arrest him.
3550 St Jacques St, Montreal, QC H4C 1H2, Canada
2-5 players, 30 minutes, A/Maze Montreal
Description: The Vikings were not the only ones who visited North America in ancient times – legends say that a Slavic tribe used to inhabit the Northern Forests. This mystical clan left Slavic lands B.C and settled in the deepest forests, which is now known as the Canadian woods.
For generations, they followed and worshiped their gods relentlessly. Traces of this lost culture were discovered by rare explorers who wandered into the North. Very few documents indicate the presence of this tribe that once thrived on North American soil.
With a team of young enthusiasts, you decide to follow a trail that you stumbled upon in a history book at an old bookstore. It speaks of an old shrine that holds a mystic idol and can be found somewhere alongside of the Red river. You decide to mount an expedition to find out if the legends are true.
3550 St Jacques St, Montreal, QC H4C 1H2, Canada
2-5 players, 60 minutes, A/Maze Montreal
Description: In a secret military facility on the island of Montreal, a group of scientists dedicated their lives to uncover a method in which they could control the minds of the general population. This project was led by the great Professor Ivashenko.
According to their theory, you must first weaken the subject’s body and consciousness in order to achieve full control. Experiments on subjects were held in complete secrecy, supervised by the Government and Army. The best method found was to inject artificially-made viruses into their system, allowing full access to their minds.
However, after countless experiments, prisoner “P” unexpectedly became stronger rather than weaker and soon overpowered the scientists, gaining access to all their research. Using his new mind-controlling ability, he escaped the secret facility leaving it in lock-down. Upon contact with the outside world, the virus rapidly started mutating resulting in slight coughs, which soon turned into high-body temperatures creating large amounts of sweat. Within a 24-hour period, subject “P” was dead.
The virus turned out to be highly contagious – a single touch would transfer the virus from one body to the other. Within weeks, an epidemic begins throughout the island – even the greatest scientists are hopeless to find a cure. In order to do so, it is necessary to extract subject “P”’s blood to discover the nature of the mutation.
Chambres aux Mystères
7 René-Lévesque Ouest @ St. Laurent Suite 200 Montréal, QC H2Z 1A1
3-8 players, 60 minutes, Chambres aux Mystères
Description: Les rampants de tombe sont entrés dans le tombeau de Pharaon pour voler son trésor et ont alerté la momie du Pharaon, qui ressuscitera et détruira l'humanité dans sa rage. Alex et ses amis tentent d'arrêter le processus tel qu'il se produit, en suivant les signes et en utilisant les outils laissés par les premiers archéologues.
7 René-Lévesque Ouest @ St. Laurent Suite 200 Montréal, QC H2Z 1A1
3-8 players, 60 minutes, Chambres aux Mystères
Description: D'un château abandonné, Alex et ses amis trouvent des sons et des lumières qui mènent à la découverte d'une histoire primitive.
7 René-Lévesque Ouest @ St. Laurent Suite 200 Montréal, QC H2Z 1A1
3-8 players, 60 minutes, Chambres aux Mystères
Description: Satan a décidé de détruire l'humanité. Alex, avec la mission de l'empêcher de se produire, trouve son chemin devant le repaire de Satan et, en utilisant sa piété et sa sagesse, obtient son passage et obtient les moyens de détruire les germes du mal.
Escape Masters
1744 Rue William Montréal, QC H3J 1R4
2-7 players, 60 minutes, Escape Masters
Description: Rumor has it the stolen goods of the latest bank heist are hidden somewhere in your favourite restaurant. You and your team decide to investigate when the restaurant is closed, hoping to hit the jackpot!
This room is full of twists and turns that will keep you on your toes and lead you to the secret underground world of the Italian mafia.
1744 Rue William Montréal, QC H3J 1R4
2-7 players, 60 minutes, Escape Masters
Description: Your fellow secret agent has mysteriously vanished for the past 48 hours. You and your team are at his apartment to retrieve important information that may lead you to him and the mysterious secret he was working on. However, you soon realize his apartment is full of high tech and secret surprises you will need to solve with your team of experts in order to complete your mission on time.
1744 Rue William Montréal, QC H3J 1R4
2-4 players, 60 minutes, Escape Masters
Description: This experience takes place entirely in virtual reality! You and your friends have been invited to a private concert of newly discovered music by the brilliant and demented composer, Hans Komisch, recently deceased. Upon entering his mansion, you realize that the invitation was a trap… you have all been transformed into ghosts!
Your souls will serve as the crucial pieces to his final opus. You must defeat the inner workings of his mansion and his mind so you can recover your human forms, before they get completely… DE-COMPOSED!
1744 Rue William Montréal, QC H3J 1R4
2-7 players, 60 minutes, Escape Masters
Description: The world has been invaded by zombies and you and your team are amongst the few survivors, but not for long. You’ve heard rumors of a mad scientist that may have found an antidote to protect humans against the zombies. Desperate to save your lives, you decide to break into his house in the hopes of finding the antidote. At first everything seems normal, but after solving some of his secret codes and messages, what you find leaves you speechless!
Escapology
3655 Boulevard du Tricentenaire Montréal, QC H1B 5X4, Canada
2-8 players, 60 minutes, Escapology
You are Robert Montgomerie, the only remaining direct heir to the Kildermorie Estate and the Montgomerie family fortune. You’re attending a family gathering, hosted by your Grandfather, Hugh ‘Monty’ Montgomerie, the 9th Earl of Kildermorie to celebrate the dawn of the new Millennium.
As the guests raise a toast, a scream fills the air…Your Grandfather is found dead in the library - and it looks like MURDER!
Suddenly, you’re bundled into the Drawing Room and the door is locked. Confused, you bang on the door and call for help until it dawns on you... that as the direct heir, all fingers are pointed at you! You realize you’ve been framed! But who would want to kill your Grandfather… and why?
You overhear the Police being called, but know that, as the Kildermorie Estate is hidden deep in the Scottish Highlands, it will take them 60 minutes to arrive.
The only evidence that proves your innocence is hidden in the Mansion...
For centuries, the Montgomerie family assigned a single gatekeeper to its secret family history. The Earl’s sudden demise means he can no longer pass-on these secrets, but the wise old man ensured there was sufficient evidence, hidden throughout the family residence, should anything unexpectedly happen to him!
What he didn’t anticipate is you’d need to uncover these secrets in only 60 minutes!
Will hidden clues reveal distant family secrets? Can you gather enough evidence and piece the story together to prove your innocence? And the biggest challenge of all... is it even remotely possible to solve the mystery before the clock strikes 12?
Success means freedom, fortune and saving the future of your family...
Failure means a life behind bars…..
Do you have what it takes to find the family killer before you are framed and lose your inheritance? Time is of the essence!
3655 Boulevard du Tricentenaire Montréal, QC H1B 5X4, Canada
2-8 players, 60 minutes, Escapology
“Nitr0,” heard the name? If you haven’t, you’re about to learn. In fact, all of America might soon find it plastered across their TV screens. Nitr0 is the world’s greatest hacker, he’s successfully completed over 300 cyber crimes, yet the FBI doesn’t have any leads to his identity. Early this morning a video was received at FBI Headquarters in Washington, D.C. Nitr0 informed the Bureau of his plan to release a virus that will drain 100 million United States bank accounts of over $75 billion.
You are FBI Agent Alex Vargas, a fresh face in the Cyber Crime Unit. Fueled by optimism and a need for success, you determine that taking down Nitr0 would be the best way to climb the ladder to the top. You’ve received an anonymous lead, apparently Nitr0 has been tracked to an apartment in Cambridge. It’s a long shot, but it’s the only thing you’ve got.
You arrive outside and discover what looks to be an average American college apartment. A powerful clack comes from the door, it’s been sealed shut. The television turns on and Nitr0 himself appears on the screen. He tells you that he was the one who tipped you off about the location, he’s setting you up and in one hour the FBI will trace everything back to you in this apartment. The realization is setting in, the biggest virtual heist in history is about to be pinned on you.
You know that Nitr0 always provides a kill code for every crime in case things go awry. You must find that code, kill the program and escape within the hour. So you don’t take the fall for the biggest crime in American history.
3655 Boulevard du Tricentenaire Montréal, QC H1B 5X4, Canada
2-8 players, 60 minutes, Escapology
Onboard the famous trans-European Budapest Express, you are with Karine Peaufiner, a famous French detective from Paris. You are traveling to Budapest to meet with other detectives showcasing the latest developments in crime scene forensics.
It is nighttime and you are passing slowly through the heart of Europe during a heavy snowstorm. You are reviewing case notes in your cabin with Karine and your colleagues. Suddenly there is a knock at the door, it is the train manager. He looks worried and asks you to come quickly to the First Class dining coach.
When you arrive, you see a man slumped over a restaurant table. He was Sir Clarence Hayden and he has been murdered!
The manager informs you that in one hour the train will stop at the next station, if the killer hasn’t been apprehended, they will be free to escape into the night and get away with this horrible crime!
Your reputation as brilliant detectives precedes you, he asks you to solve the crime so the murderer can be caught and brought to justice. You’re able to narrow down 5 suspects who were seen in the dining car around the time Sir Clarence was murdered.
Moving through the cabins and gathering evidence, the killer knows you are hot on their trail and has decided you are their next target. With you out of the picture they would be free to escape when the train stops.
Solve the riddles and puzzles, gather the evidence and solve the murder before it’s too late!
Do you have what it takes to find the killer before they find you? Time is of the essence!
3655 Boulevard du Tricentenaire Montréal, QC H1B 5X4, Canada
2-8 players, 60 minutes, Escapology
Dr. Walter Brandt is a high-ranking chemical weapons specialist for the United States government, part of a secret department that is only recognized by a series of mysterious numbers and letters. He has been developing powerful viruses capable of eradicating enemy forces with swift pace and deadly accuracy.
Foreign powers have noted Dr. Brandt's work and have recruited him to develop a powerful virus capable of killing their enemies in hours. He has gone rogue and has become a threat to the US and potentially the entire human race.
You are a team of scientists investigating Dr. Brandt's abandoned laboratory. You've been tasked with finding the only known antidote to virus TS-51 before it gets passed into enemy hands.
However, during the investigation a clumsy member of your team bumps into a shelf, sending vials of the highly contagious virus crashing to the ground. One of them breaks and sends plumes of deadly vapour into the air.
Immediately, everyone is infected but that isn't your biggest problem. The chemical detection sensor has picked up the threat and shutdown the facility. Total decontamination will begin in 60 minutes (eliminating all biological organisms inside)!
Your only chance of survival is to scour Dr. Brandt’s laboratory to find the antidote. He has hidden it from the government through a series of riddles, puzzles and codes that only the smartest can figure out.
If you do not find the security override code and antidote within 1 hour the facility will self-destruct, and there will be no escape.
Rely on your team, intellect, and keen sense of observation to solve the riddles and unlock the secrets to find the antidote and to escape the facility.
Time is of the essence. Do you have what it takes to defeat Dr. Brandt and save yourselves and the World from destructive chemical warfare?
Ezkapaz
3955 Boulevard St-Laurent, Montreal, H2W 1Y4
4-6 players, 60 minutes, Ezkapaz
Description: Westmount, 1920. Vous avez été appelé par un de vos contacts dans la police pour résoudre l’énigme du meurtre de Mr Cadavera. Ce riche lord Anglais a été retrouvé mort dans sa bibliothèque.
Une première enquête a pu déterminer une courte liste de suspects ainsi que les armes potentielles qui auraient pu être utilisées.
Pour des raisons politiques, le maire a décidé d’étouffer l’affaire et la police est maintenant pieds et poings liés. Dans une heure une équipe spécialisée vient nettoyer la scène de crime. Saurez-vous découvrir qui a fait le coup et avec quelle arme avant que les « spécialistes » arrivent ?
3955 Boulevard St-Laurent, Montreal, H2W 1Y4
4-8 players, 60 minutes, Ezkapaz
Description: Tout le monde croit fermement que l'organisation Opus Luminum a prévu la destruction de l'humanité. Vous avez enfin réussi à localiser le bureau de Miss Apelcent, une professeure très puissante et passée maître dans l'art occulte et les rites initiatiques. Elle détient une idole sacrée au pouvoir surnaturel.
Dans une heure, les membres vont débarquer pour prendre l'artefact afin de l'utiliser pour leur ultime cérémonie, celle qui détruira le Monde. Saurez-vous retrouver l'idole avant que les membres arrivent? Vous avez 60mn. Le destin de toute l'humanité est entre vos mains.
À un moment précis du jeu, cette salle nécessite qu'au moins un des membres de votre équipe puisse s’accroupir ou marcher à 4 pattes.
Find the Key
1000 Rue Amherst, Montréal, QC H2L 3K5
3-8 players, 45 minutes, Find the Key
Description: During the demolishing of one of the oldest buildings on the island, something really astonishing came to light. An old shipwreck was buried under this building for more than 200 years. "Medusa" was the pirate ship belonging to Bernardin Nageon de L'Estang, nicknamed le Butin. "Le Butin" was his whole life obsessed with finding the legendary treasure of one of the most famous pirates of all times called "La Buse" (Olivier Levasseur).
Legend has it, before "La Buse" was publicly hanged for his piracy crimes, he threw his necklace in the crowd while exclaiming: "Find my treasure, the one who may understand it!". The necklace was containing a cryptogram of 17 lines, which drove "Le Butin" insane trying to decipher it.
70 years after "La Buse"'s execution, "Le Butin" claimed in a letter sent to his brother, that he finally cracked the coded message and he is going to collect the treasure of "La Buse". That was the last anybody had heard of him. Many say that the treasure was cursed and "Le Butin" fell as one of its victims.
The secret might still be on the shipwreck, if you dare... try to find it.
1000 Rue Amherst, Montréal, QC H2L 3K5
3-8 players, 45 minutes, Find the Key
Description: Montreal, 1st June 1947. It is finally official. The biggest and most astonishing representation of his life. The greatest magician the world has ever seen announced months ago that he is preparing the most memorable illusion of all times.
Specialized in disappearances and teleportation, he claimed that he will be able to travel across the ocean to England and back in a matter of seconds. Could this be possible? And if it is, how will he be able to demonstrate it?
The next day, the magician vanishes without a trace during the show, and the British Crown Jewels disappear mysteriously… Could there be a link between these two events? The answer could be hidden somewhere in the magician's workshop, in the basement of an old building. However, nobody has the courage to investigate, seeing as he left a curse on the door: "Anyone who dares to enter this room will forever be lost".
Few people who tried, are now missing. Do you dare to try?
1000 Rue Amherst, Montréal, QC H2L 3K5
2-6 players, 45 minutes, Find the Key
Description: It all started like the adventure of our life. This forest is known as being haunted... what better place to spend Halloween? Everything was going well... all gathered around the fire telling scary stories and eating marshmallows...
Until, out of nowhere, a storm broke loose. The rain was falling down so badly that we could barely see anything. A voice suddenly broke through the storm... "In here, hurry!" he said.
We followed the voice to a small cave in the mountain where an old man had shelter. But not all of us made it to safety. Two of our friends got lost in the storm. The old man offered us some warm tea and dry blankets. Around the fire, he told us about this old cabin close by, that used to be the house of a woman whose parents were accused of witchcraft. Now the place is empty, but many say it's haunted by evil spirits. Many people have disappeared, never to be found in this forest.
If our friends are still out there, that could be the first place to start searching... maybe they found shelter at the old cabin...
1000 Rue Amherst, Montréal, QC H2L 3K5
2-6 players, 45 minutes, Find the Key
Description: Dr Morgan's Log:
[,,,] It’s been more than 10 years since subject 11 closed the gateway to the other dimension. We have been trying desperately to find another one like her.
[,,,] Subject 53: From a young age, this orphan girl showed a lot of potential. She seems to instinctively adapt to all our learning tests and absorb all the knowledge she is exposed to like no other before her. Could she be the one?
[,,,] Leaping experiments: We can now confirm that Subject 53 is able to access the other dimension with her mind. She was able to provide valid information from the other world. We will continue the experiments until the final objective: a bi-dimensional gateway.
[,,,] The accident: The last experiment proved to be too much for Subject 53. She spent too much time on the other side. She fell into a deep comma. Her vital signs are low, however she is experiencing intense brain activity, which makes us believe that her mind might be trapped in the other dimension.
[,,,] Objective: We will immerse into her mind and try to bring her back. It is a journey nobody ever tried… Do you dare?
Impasse
5175 Ave du Parc Montréal, QC
2-6 players, 60 minutes, Impasse
Description: Au cours du XXIIème siècle, la surconsommation a stérilisé la terre. À bord du vaisseau Aldao, votre équipe part à la recherche d’une planète habitable dans la galaxie.
Alors que vous êtes cryogénisés, l’ordinateur de bord vous réveille et signale une collision! Impact dans 60 minutes!
L’expédition précédente a découvert une planète habitable et a placé Aldao sur une trajectoire mortelle afin de vous tester. Si vous parvenez à trouver les coordonnées de la planète, vous pourrez les rejoindre. Mieux vaut ne pas parler de ce qui adviendra de votre vaisseau dans le cas contraire…
Bonne chance!
5175 Ave du Parc Montréal, QC
2-6 players, 60 minutes, Impasse
Description: Nous sommes en 1920, la rue s’appelle Fleet et le Barbier… bon, disons juste qu’on espère que vous n’allez pas le rencontrer. Des personnes de la ville disparaissent et les habitants sont inquiets.
Votre meilleur ami est venu pour un rasage il y a deux jours et est introuvable depuis. Redoutant le pire, toi et un groupe d’amis descendez jusque chez le Barbier armés d’outils et d’armes, déterminé à élucider ce mystère. Vous savez que le barbier est sortie déjeuner, alors en seulement 60 minutes, vous devez vous introduire dans son magasin et découvrir les secrets qui s’y cachent.
Âmes sensibles s’abstenir, cette pièce est très réaliste et son univers n’est pas accueillant du tout. Contrôler votre peur et déchiffrer les indices vous plongera dans de sombres secrets, jusqu’à ce que le temps s’écoule et que le Barbier revienne…
Ministry of Cricket & Other Homeless Sports
1301 Rue Mazurette Montréal, QC H4N 1G8
2-8 players, 60 minutes, Ministry of Cricket & Other Homeless Sports
Description: The year is 1891 and Sherlock Holmes and Dr John Watson have been missing for 9 days. You, as Scotland Yard’s finest detectives, must enter Holmes' Victorian London flat and work together to solve the mystery of the century! It will require all your cunning, guile and powers of deduction! You have one hour! Tick-tock.
QUESTION Escape Room Games
4119 Boulevard St-Laurent, Montréal, QC H2W 1Y7
3-6 players, 60 minutes, QUESTION Escape Room Games
Description: Someone murdered “Numbers”, the mob bookie and accountant, and a stack of money is gone! The Godfather wants you to find out who did the hit and stole his money. You'll have to act fast to find the clues, piece the puzzles and solve the case it before the cops show up and complicate everything, or else.
4119 Boulevard St-Laurent, Montréal, QC H2W 1Y7
3-6 players, 60 minutes, QUESTION Escape Room Games
Description: A deadly virus has infected the world and is turning people into flesh-eating zombies. Dr. Zimboe Ecru developed a cure for the zombie outbreak in his secret lab but was killed before being able to share it with the world. It's up to you to figure out how to get past security in his office and find the cure before it's too late!
4119 Boulevard St-Laurent, Montréal, QC H2W 1Y7
3-6 players, 60 minutes, QUESTION Escape Room Games
Description: A disgraced archaeologist stole an ancient artifact from a recent dig... and lost it in a high stakes poker game! You'll have to explore our casino room to find the clues that will help you get it back for the museum, but you'll only have an hour before the artifact is lost again!
Vortex
3841 St Laurent Blvd, Montreal, QC H2W 1Y1, Canada
3-8 players, 60 minutes, Vortex
Cela fait cinq années que vous êtes dans cet abri anti-atomique, à la recherche du sérum qui vous permettra de ramener la vie sur Terre. Mais une alarme retentie: les batteries de l’abri sont à plat ! Dans moins d’une heure, elles seront trop déchargées pour ouvrir les portes à jamais, faisant de votre abri votre tombeau !
Au fond de ce souterrain, sans lumière, l’humanité vie ses heures les plus sombres!
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The batteries powering the shelter are almost empty! 60 minutes remain before the doors can’t be open ever again! You’ve been looking for a cure to survive the radiations outside, this is your last chance to find it!
The last hope of humanity is at play!
3841 St Laurent Blvd, Montreal, QC H2W 1Y1, Canada
1-25 players, 60 minutes, Vortex
Vous venez de terminer les derniers examens de l’académie pour devenir détective de la cohorte de 1920, et vous recevez votre premier ordre de mission: une importante transaction d’arme illégale va avoir lieu ce soir à 20 heure 00 au Ex Café. Vous n’aurez que 60 minutes sur les lieux pour trouver un moyen d’empêcher la transaction avant qu’elle n’ai lieu. Vous serez répartis par équipe de 5 parmis votre cohorte de 25, et vous devrez mener l’enquête pour récupérer l’argent et la marchandise.
N’en parlez à personne, cette affaire est confidentielle.
Gangs De Montréal est une série d’événements d’enquête dans lequel vous incarnez des détectives infiltrés dans une soirée mondaine de 1920. Acteurs, énigmes, décors et danseurs Swing feront partis de la soirée, mais ne vous laissez pas distraire: votre mission est cruciale. N’oubliez pas votre tenue de soirée pour faciliter votre infiltration.
Sur réservation uniquement.
Arrivez comme un joueur, sortez en détective!
3841 St Laurent Blvd, Montreal, QC H2W 1Y1, Canada
2-6 players, 60 minutes, Vortex
Été 1969. Premier homme sur la lune et… premier croisement animal réussi par le Dr. Steiner. Il a fait la une des journaux! Mais ses expériences ont finalement été… interdites. Personne n’a plus de nouvelle de lui depuis.
Vous avez quitté les sentiers de la forêt et découvrez une étrange cabane. De drôles de bruits résonnent autour de vous. Y aurait-il un lien?-Walking in the forest you cross Dr. Steiner’s cabin in the wood. It seems he did some strange experiments on animals. You hear some stressful sounds behind the trees. It sounds like an animals sneaking around you… An animal ?
The night falls, and your only hope to survive is to call for a helicopter… but how ?
3841 St Laurent Blvd, Montreal, QC H2W 1Y1, Canada
-2 players, 60 minutes, Vortex
Découvrez notre sélection d’expériences réalité virtuelle via nos casques haute qualité. Contrairement à d’autres supports, nos casques disposent d’un système de spatialisation qui vous laisse apprécier l’expérience sans mal de tête. Enfin!
En duo, vous pourrez vous voir l’un-l’autre dans le même jeu.
Notre salle de Réalité Virtuelle a été conçue pour vous immerger dans des mondes imaginaires. Vous pourrez voyager à travers une douzaine d’expériences grâce à nos deux stations HTC Vive VR.-Discover the best VR games with your friends !
You’ll be able to see each other in the virtual world and enjoy the games in duo.
Our Virtual Reality Room was designed with fun and comfort in mind.
We offer state of the art HTC Vive VR stations and over a dozen games to
choose from.
3841 St Laurent Blvd, Montreal, QC H2W 1Y1, Canada
3-8 players, 60 minutes, Vortex
Cela fait cinq années que vous, les meilleurs biologistes du pays, êtes dans cet abri anti-atomique, à la recherche du sérum qui permettra de ramener la vie sur Terre. Plusieurs autres abris attendent vos résultats! Mais une alarme retentie: le blackout de votre installation est imminent !
Au fond de ce souterrain, sans lumière, l’humanité vie ses heures les plus sombres!-For the past 5 years, you, the best biologists in the country, have been looking for the serum that will bring back life on earth. Many people in their atomic shelter are waiting for your formula. But an alarm rings: the blackout of your installation is imminent! This is your last chance to find it.The last hope of humanity is at play!
3841 St Laurent Blvd, Montreal, QC H2W 1Y1, Canada
1-2 players, 60 minutes, Vortex
Février 1928 : partis à la recherche de la Pyramide perdue de Nebka, les explorateurs de l’expédition Animus disparaissent dans la péninsule du Sinaï. Retournez sur les lieux de la disparition pour découvrir la vérité !-February 1928: The four explorers of the Animus expedition went in search of the lost Pyramid of Nebka and disappeared in the Sinai Peninsula. Your team will return to the scene of their disappearance to discover the truth!
3841 St Laurent Blvd, Montreal, QC H2W 1Y1, Canada
1-2 players, 60 minutes, Vortex
Bienvenue dans l’Animus. Grèce, 445 av. JC, période des philosophes, de dieux sans pitié et d’oracles de mauvaises augures. Quelque part dans la péninsule Péloponnèse, dans une vaste grotte côtière Égéenne, un artefact ancien a été caché. Ce pourrait être le navire légendaire des Argonautes… En utilisant le programme de simulation de l’Animus et notre base de données de mémoire génétique enregistrée, nous vous envoyons en Grèce. Trouvez le navire, s’il existe…-Welcome to the Animus. Greece 445 B.C. in an age of eloquent philosophers, merciless gods, and death-promising oracles. Somewhere on the Peloponnese peninsula, in a vast Aegean coastal cave, an old artefact has been hidden. It could be the legendary ship of the Argonauts…
Échappe-Toi
2244 Lariviere Street, Montreal, Quebec H2K4P8
2-6 players, 60 minutes, Échappe-Toi
Description: L’année dernière, lors de la finale, les Gro’ver boys se sont retrouvés enfermés dans la chambre des joueurs par un partisan de l’équipe adverse. Cette année, ils sont encore de la finale. Afin d’établir un record historique, ils doivent à tout prix remporter la coupe Tremblay une deuxième fois d’affilée.
Cependant, durant le match, l’attaquant vedette de l’équipe, Jean Richard, est expulsé pour bâton élevé alors qu’il ne restait que 5 minutes à jouer. Les Gro’ver boys se retrouvent alors en infériorité numérique. Ils tirent de l’arrière 3 à 1 en dernière période… rien ne va plus.
Le chronomètre de l’aréna s’effondre alors sur la glace. La chance, le temps, sont figés! Un grondement retenti alors dans le forum… les partisans sont enragés! Les Gro’ver boys sont rapatriés dans la chambre des joueurs, avant que les partisans provoquent une émeute.
Dans leur chambre des joueurs, les minutes passent, interminables. Les Gro’ver boys ont la chance d’avoir une heure de plus pour revoir leur stratégie. La défaite n’est pas une option!
2244 Lariviere Street, Montreal, Quebec H2K4P8
2-6 players, 60 minutes, Échappe-Toi
Description: 1838 La prison du Pied du Courant, à Montréal, est une véritable forteresse. On raconte que personne ne s’en est jamais évadé, sauf – peut-être – Charles de Chambly. Charles de Chambly est un patriote qui aurait réussi à se volatiliser de sa cellule, pourtant bien gardée par ses geôliers. Nul ne sait comment…
2017 La prison du Pied-du-Courant est désormais devenue un musée. Ce musée retrace les différentes histoires de ce lieu emblématique. Il raconte, notamment, l’incarcération des prisonniers politiques.
Dominic est un des gardiens de ce musée. Il est complètement obsédé par l’histoire de la prison. Il est surtout obsédé par la supposée évasion de Charles de Chambly. Alors, chaque soir, il enferme secrètement les visiteurs tardifs qui se sont perdus dans les couloirs. Emporté par sa folie, il tente de faire revivre le parcours des prisonniers du temps des Patriotes. Il espère ainsi comprendre le mystère de l’évasion du plus célèbre des prisonniers du Pied-du-Courant.
2244 Lariviere Street, Montreal, Quebec H2K4P8
2-6 players, 60 minutes, Échappe-Toi
Description: Al-Patraz a disparu. Durant son séjour entre les murs de la prison Grover, Al-Patraz a mis en place un plan brillant pour s’évader. Et il a en effet réussi à s’échapper, et prendre la clé des champs.
On raconte qu’il se serait rangé. Il aurait refait sa vie quelque part dans les Caraïbes. Il aurait trouvé un petit lopin de terre à ananas : Al-Patraz aurait même une femme et ils seraient en attente de leur troisième enfant.
Cependant, rien de tout cela n’est vrai! Il s’agit encore d’une ruse de ce maître de l’escroquerie. En réalité, il n’attend qu’une chose : que vous alliez le rejoindre afin de réunir la VRAIE famille d’Al-Patraz. C’est à dire ses frères de la nuit et de l’illicite, et VOUS!
Al-Patraz vous a laissé des pistes qui jalonnent sa cellule. Elle vont vous permettre d’identifier ceux qui auront les qualités requises pour rejoindre le clan du "Robin des bois urbain".
2244 Lariviere Street, Montreal, Quebec H2K4P8
4-6 players, 60 minutes, Échappe-Toi
Description: Pour retourner le coffre au trésor, les enfants participeront à un loto des odeurs, un chamboule tout, un jeu de labyrinthe et un message à décrypter à l’aide d’une loupe. Ils devront aussi résoudre des énigmes ludiques et surprenantes, ainsi que déchiffrer des messages codés. Le rôle du maître du jeu a été spécialement pensé de manière à faire vivre une expérience inoubliable aux enfants et les aider à retrouver le trésor perdu.
2244 Lariviere Street, Montreal, Quebec H2K4P8
2-6 players, 60 minutes, Échappe-Toi
Description: Nous sommes le samedi soir du 18 juin 1938. La fête bat son plein dans les rues de Montréal, devenue la capitale du vice. Le Tripot est le bar clandestin le plus en vue de l’avenue Saint-Laurent. Il propose généralement toutes sortes de spectacles de variétés, allant des cabarets humoristiques aux soirées de swing. Ses clients viennent danser toute la nuit.
Le Tripot est reconnu à Montréal pour sa célèbre salle de spectacle. Il est aussi soupçonné, depuis quelques mois, d’accueillir en ses murs des adeptes de jeux de hasards et de paris illégaux.
Le propriétaire a été interrogé à plusieurs reprises par les agents de la police de Montréal. Il nie toutes les accusations qui pèsent contre lui. Pourtant des preuves accablantes ont été transmises à la police par un mystérieux informateur.
Ce soir, un célèbre groupe de musiciens jazz est à l’affiche du Tripot, alors que l’étau policier se resserre autour du propriétaire. Espérons que les récentes investigations ne viennent pas gâcher la fête!
2244 Lariviere Street, Montreal, Quebec H2K4P8
2-6 players, 60 minutes, Échappe-Toi
Description: Montréal, 1972. Le Québec pleure la mort d’Élise Melançon, animatrice vedette, qui a été assassinée dans les studios de la station TV Champlain.
Cette tragédie a entrainé la fermeture de la station. Elle a aussi engendré une des plus longues enquêtes policières de l’histoire du Québec. Le meurtre ne sera résolu qu’en 2016, soit plus de quarante ans après le drame. Le dénouement de l’affaire a été grandement médiatisé. Il a déclenché, au Québec, un engouement nostalgique pour la station fermée depuis si longtemps.
C’est cette vague de nostalgie qui a poussé M. Beaulieu dans un grand projet: la réouverture du réseau TV Champlain. Malheureusement, le paysage culturel au Québec a bien changé depuis les années 70. Le financement est aujourd’hui très difficile à trouver. M. Beaulieu réussit de peine et de misère à trouver des investisseurs importants. Mr Beaulieu se retrouve également à dépenser la quasi totalité de sa fortune personnelle dans le projet. Les travaux de remise en fonction de la station débutent alors. Mais les coupures budgétaires continuelles vont nuire au projet.
Plusieurs semaines plus tard, les investisseurs s’impatientent. Ils lancent alors un ultimatum à M. Beaulieu: ils vont venir à Montréal, dans une heure, pour visiter les studios. Si tout n’est pas fonctionnel à leur arrivée, ils se retireront du projet.
Au pied du mur, M. Beaulieu n’a pas le choix. Il vous engage, vous et votre équipe, pour faire fonctionner la station de toute urgence. Des choix stratégiques vous attendent! Réussirez-vous à redonner à TV Champlain sa gloire d’antan avant la fin de l’ultimatum?
2244 Lariviere Street, Montreal, Quebec H2K4P8
2-2 players, 45 minutes, Échappe-Toi
Description: Barbe Noire et son équipage sont à la recherche de l’île de Surprisia. Au cours de leur voyage, leur bateau, le Dasuru, est pris dans une terrible tempête, qui malmène le bateau et ses occupants.
L'ensemble de l'équipage est à la lutte pour maintenir le cap, tant la tempête fait rage. Ils tentent désespérément d’éviter de se faire submerger par l'océan déchainé. Après une longue journée et toute une nuit d’effort, les éléments se calment enfin. C’est alors que l'équipage aperçoit, à l'horizon, l'île tant désirée.
Après un dernier effort, le Dasuru et l’équipage de Barbe Noire finissent par s’échouer sur une belle plage de Surprisia. Cette île porte bien son nom puisqu’ils y découvrent rapidement un trésor merveilleux. Ce trésor a fait perdre la raison à Barbe Noire et à la plupart des marins qui l’accompagnent.
Pier Palaboul est le seul pirate qui a réussi à s'échapper de l’île. Il vous a rencontré et raconté toute son histoire, enfin, le peu dont il se souvient. Sur ses indications, vous venez de retrouver l'île de Surprisia. Après quelques recherches supplémentaires, vous avez également retrouvé le bateau abandonné du pirate Barbe Noire. Il vous faut maintenant trouver le trésor en moins de 60 minutes et vous évader avec lui.
2244 Lariviere Street, Montreal, Quebec H2K4P8
2-6 players, 60 minutes, Échappe-Toi
Description: Un grand mystère entoure la disparition de l’épave du bateau la Petite Hermine, un ancien vaisseau de Jacques Cartier. Ce bateau avait été offert par l’explorateur aux peuples du village d’Hochelaga, vers les années 1580. Lors d’une tempête, le navire se serait violemment échoué sur les rapides du sault Saint-Louis (Rapide de Lachine). Aujourd’hui encore, on pense que le bateau n’a toujours pas été retrouvé.
Selon la légende, quelque part dans la cale du navire, se trouverait le Trésor maudit d’Hochelaga. Il est aussi appelé « l’Arbre de la Vie », un artefact autochtone à la valeur historique inestimable. Depuis plusieurs siècles, nombreux sont ceux et celles qui ont tenté de retrouver le trésor, mais sans succès…
Aujourd’hui, un groupe d’archéologues croit avoir enfin réussi à localiser la fameuse épave de la Petite Hermine. Ils ont ainsi retrouvé l’espoir de découvrir le trésor perdu, caché au fond de la cale du bateau.
Mais la tâche qui les attend s’annonce des plus ardues. En effet, le bateau est dans une situation précaire. Accrochée dangereusement aux rochers qui l’ont vu s’échouer il y a si longtemps, l’épave risque de sombrer à tout moment. La situation est d’autant plus risquée car une tempête menaçante se dresse à l’horizon.
Parviendrez-vous à vous évader du bateau avec le Trésor maudit d’Hochelaga, avant qu’il ne disparaisse à tout jamais ?
2244 Lariviere Street, Montreal, Quebec H2K4P8
2-4 players, 60 minutes, Échappe-Toi
Description: Les Héritiers de la Main Noire ont atteint les premiers rangs de la pègre à Montréal. Malgré leur vaste réseau de protection politique et policière, le Service Secret Canadien veut mettre fin à leur règne criminel en braquant "leur banque". Elle leur permet en effet de blanchir leur argent, et aussi de stocker de précieuses informations. Ces informations sont une des clés qui peuvent mener à l’arrêt complet de leurs activités.
Vous êtes des braqueurs professionnels. Vous êtes même les meilleurs de Montréal. Vous êtes connus par le Service Secret Canadien mais vous cherchez à revenir à une vie normale. Le Service Secret Canadien vous propose alors un contrat. Ce sera le dernier de votre carrière : il s’agit de braquer la banque des Héritiers de la Main Noire, à Montréal. En échange de votre participation, et de votre réussite, votre casier judiciaire sera effacé. Et vous redeviendrez ainsi des citoyens modèles.