I know a lot of people like this room. I do not. There are several reasons, many of which come down to personal preference. I prefer rooms with a variety of puzzles and are decently immersive. I am willing to give up some immersion for high quality puzzles. I find that this room relied heavily on a novel idea to carry the experience. While being able to change a storyline through our actions was interesting, I couldn't help but think of other ways this could have been more immersive, more puzzle-based, and more interesting. What if we were split into two rooms with a sound-proof glass between us, actors on both sides, and what we did in each room affected the other room? What if rather than running the same scenario 10 times, it was one storyline that evolved according to decisions made throughout the game? I understand this is more complicated to plan, but if it was possible to escape regardless of the storyline, this would add another layer of variability.
We did not escape this room and perhaps the most frustrating part was knowing exactly what to do in the end but running out of lives.