Summary: A lot of new and unique ideas presented in this moderately difficult room, although some folks may not like the split-team element.
Puzzles: There were a lot of new and unique mechanics in this room, although the puzzles themselves were not very difficult.
Immersion: Well decorated set, although a little small. There was a mix of automation and mechanical locks. Everyone gets a special role and tool to help them in the game, which added a fun touch.
Execution: The game starts off split team, so while that adds some group coordination elements, you do miss about a quarter of the puzzles. While each person's specialization was a fun element, I wish it was used even more. Also, there was one specialization that was way cooler than the rest.
Group size: We had a group of 5 experienced players and was comfortable in the space. 4 would have been doable as well. Because every person gets a special role, we did find that at least one puzzle was removed for our smaller size.